Jobs
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Squire
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Requirements - none
Abilities - Basic Skills
Action Abilities
| Ability | MP | Speed | JP | Notes |
| Accumulate | 0 | now | 300 | AT Physical +1. |
| Dash | 0 | now | 80 | Knocks enemy one square back. |
| Throw Stone | 0 | now | 90 | Throw stones at a distant enemy. |
| Heal | 0 | now | 150 | Removes Darkness, Silence and Poison. |
Chemist
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Requirements - none
Abilities - Item
Action Abilities
| Ability | JP | Notes |
| Potion | 30 | HP +30 |
| Hi-potion | 200 | HP +70 |
| X-potion | 300 | HP +150 |
| Ether | 300 | MP +20 |
| Hi-ether | 400 | MP +50 |
| Elixir | 900 | Restores HP and MP to max |
| Antidote | 70 | Cures Poison |
| Eyedrop | 80 | Cures Darkness |
| Echo Grass | 120 | Cures Silence |
| Maiden's Kiss | 200 | Cures Frog |
| Soft | 250 | Cures Petrify |
| Holy Water | 400 | Cures Undead Status |
| Remedy | 700 | Cures status ailments except dead and undead. |
| Phoenix Down | 90 | Revive dead units |
Knight
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Requirements - Level 2 Squire
Abilities - Battle Skill
Action Abilities
| Ability | JP | Notes |
| Head Break | 300 | Destroys item worn on head. Range: depends on weapon Effect: 0 |
| Armor Break | 400 | Destroys item worn on body. Range: depends on weapon Effect: 0 |
| Shield Break | 300 | Destroys shield. Range: depends on weapon Effect: 0 |
| Weapon Break | 400 | Destroys wielded weapon. Range: depends on weapon Effect: 0 |
| Magic Break | 250 | Lowers MP |
| Speed Break | 250 | Speed -2. |
| Power Break | 250 | AT Physical -3. |
| Mind Break | 250 | AT Magic -3. |
Archer
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Requirements - Level 2 Squire
Abilities - Charge
Action Abilities
| Ability | JP | Notes |
| Charge+1 | 100 | Attack requires charging. The more you charge, the stronger attack power will be |
| Charge+2 | 150 | Attack requires charging. The more you charge, the stronger attack power will be |
| Charge+3 | 200 | Attack requires charging. The more you charge, the stronger attack power will be |
| Charge+4 | 250 | Attack requires charging. The more you charge, the stronger attack power will be |
| Charge+5 | 300 | Attack requires charging. The more you charge, the stronger attack power will be |
| Charge+7 | 400 | Attack requires charging. The more you charge, the stronger attack power will be |
| Charge+10 | 600 | Attack requires charging. The more you charge, the stronger attack power will be |
| Charge+20 | 1000 | Attack requires charging. The more you charge, the stronger attack power will be |
Monk
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Requirements - Level 2 Knight
Abilities - Punch Art
Action Abilities
| Ability | JP | Notes |
| Spin Fist | 150 | Attacks enemys around you |
| Repeating Fist | 300 | Hits enemy multiple times |
| Wave Fist | 300 | Attack enemies from far |
| Earth Slash | 600 | Attack with earth element |
| Secret Fist | 300 | Adds death sentence |
| Stingma Magic | 200 | Cures several status conditions |
| Chakra | 350 | Restores HP and MP |
| Revive | 500 | Revives dead units |
Priest
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Requirements - Level 2 Chemist
Abilities - White Magic
Action Ability
| Ability | MP | Speed | JP | Notes |
| Cure | 6 | 25 | 50 | Restores some HP |
| Cure2 | 10 | 20 | 180 | Restores more HP |
| Cure3 | 16 | 15 | 400 | Restores more HP |
| Cure4 | 20 | 10 | 700 | Restores most HP |
| Raise | 10 | 25 | 180 | Revives dead units |
| Raise2 | 20 | 10 | 500 | Revives dead unit with full HP |
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