Jobs

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Squire

Male Squire Female Squire

Requirements - none
Abilities - Basic Skills

Action Abilities

Ability MP Speed JP Notes
Accumulate 0 now 300 AT Physical +1.
Dash 0 now 80 Knocks enemy one square back.
Throw Stone 0 now 90 Throw stones at a distant enemy.
Heal 0 now 150 Removes Darkness, Silence and Poison.


Chemist

Male Chemist Female Chemist

Requirements - none
Abilities - Item

Action Abilities

Ability JP Notes
Potion 30 HP +30
Hi-potion 200 HP +70
X-potion 300 HP +150
Ether 300 MP +20
Hi-ether 400 MP +50
Elixir 900 Restores HP and MP to max
Antidote 70 Cures Poison
Eyedrop 80 Cures Darkness
Echo Grass 120 Cures Silence
Maiden's Kiss 200 Cures Frog
Soft 250 Cures Petrify
Holy Water 400 Cures Undead Status
Remedy 700 Cures status ailments except dead and undead.
Phoenix Down 90 Revive dead units


Knight

Male Knight (Rufus look alike) Femlae Knight

Requirements - Level 2 Squire
Abilities - Battle Skill

Action Abilities

Ability JP Notes
Head Break 300 Destroys item worn on head.
Range: depends on weapon   Effect: 0
Armor Break 400 Destroys item worn on body.
Range: depends on weapon   Effect: 0
Shield Break 300 Destroys shield.
Range: depends on weapon   Effect: 0
Weapon Break 400 Destroys wielded weapon.
Range: depends on weapon   Effect: 0
Magic Break 250 Lowers MP
Speed Break 250 Speed -2.
Power Break 250 AT Physical -3.
Mind Break 250 AT Magic -3.


Archer

Male Archer Female Archer

Requirements - Level 2 Squire
Abilities - Charge

Action Abilities

Ability JP Notes
Charge+1 100 Attack requires charging. The more you charge, the stronger attack power will be
Charge+2 150 Attack requires charging. The more you charge, the stronger attack power will be
Charge+3 200 Attack requires charging. The more you charge, the stronger attack power will be
Charge+4 250 Attack requires charging. The more you charge, the stronger attack power will be
Charge+5 300 Attack requires charging. The more you charge, the stronger attack power will be
Charge+7 400 Attack requires charging. The more you charge, the stronger attack power will be
Charge+10 600 Attack requires charging. The more you charge, the stronger attack power will be
Charge+20 1000 Attack requires charging. The more you charge, the stronger attack power will be


Monk

Male Monk Female Monk

Requirements - Level 2 Knight
Abilities -
Punch Art

Action Abilities

Ability JP Notes
Spin Fist 150 Attacks enemys around you
Repeating Fist 300 Hits enemy multiple times
Wave Fist 300 Attack enemies from far
Earth Slash 600 Attack with earth element
Secret Fist 300 Adds death sentence
Stingma Magic 200 Cures several status conditions
Chakra 350 Restores HP and MP
Revive 500 Revives dead units


Priest

Male Priest Female Priest

Requirements - Level 2 Chemist
Abilities -
White Magic

Action Ability

Ability MP Speed JP Notes
Cure 6 25 50 Restores some HP
Cure2 10 20 180 Restores more HP
Cure3 16 15 400 Restores more HP
Cure4 20 10 700 Restores most HP
Raise 10 25 180 Revives dead units
Raise2 20 10 500 Revives dead unit with full HP
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Ability MP Speed JP Notes
Blind 4 50 100 Adds blind condition
Spell Absorb 2 50 200 Steals enemy's MP
Life Drain 16 50 350 Steals enemy's HP
Pray Faith 6 25 500 Temporary raises faith to 100
Dougt Faith 6 25 400 Temporary lowers faith to 0
Zombie 20 20 300 Adds undead condition
Silence Song 16 34 170 Adds silence condition
Blind Rage 16 20 400 Adds berserk condition
Foxbird 20 25 200 lowers 30 Brave
Confusion Song 20 20 400 Adds confusion condition
Dispel Magic 34 34 700 Cancels positice magic effects
Paralyze 10 20 100 Adds don't act condition
Sleep 24 17 350 Adds sleep condition
Petrify 16 12 580 Adds pertrify condition


Geomancer

Male Geomancer Female Geomancer

Requirements - Level 3 Monk
Abilities -
Elemental

Action Abilities

Ability JP Notes
Pitfall 150 Ground type: Natural Surface-Wasteland-Road
Water Ball 150 Ground type: Waterway-River-Lake-Sea-Waterfall
Hell Ivy 150 Ground type: Grassland-Thicket-Water Plant-Ivy
Carve Model 150 Ground type: Gravel-Stone Floor-Stone Wall-Mud Wall-Tombstone
Local Quake 150 Ground type: Rocky cliff-Lava rocks
Kamaitachi 150 Ground type: Book-Tree-Brick-Bridge-Furniture-Iron Plate-Moss-Coffin
Demon Fire 150 Ground type: Wooden floor-Rug-Box-Stairs-Deck
Quicksand 150 Ground type: Swamp-Marsh-Poisoned Marsh
Sand Storm 150 Ground type: Sand area-Stalactite-Salt
Blizzard 150 Ground type: Snow-Ice
Gusty Wind 150 Ground type: Roof-Sky-Chimney
Lava Ball 150 Ground type: Lava-Machine


Lancer

Male Lancer Female Lancer

Requirements - Level 3 Thief
Abilities -
Jump

Action Abilities

Ability JP Notes
Level Jump 2 150 Allows you to jump 2 panels horizontally
Level Jump 3 300 Allows you to jump 3 panels horizontally
Level Jump 4 450 Allows you to jump 4 panels horizontally
Level Jump 5 600 Allows you to jump 5 panels horizontally
Level Jump 8 900 Allows you to jump 8 panels horizontally
Vertical Jump 2 100 Allows you to jump 2 panels vertically.
Vertical Jump 3 200 Allows you to jump 3 panels vertically.
Vertical Jump 4 300 Allows you to jump 4 panels vertically.
Vertical Jump 5 400 Allows you to jump 5 panels vertically.
Vertical Jump 6 500 Allows you to jump 6 panels vertically.
Vertical Jump 7 600 Allows you to jump 7 panels vertically.
Vertical Jump 8 900 Allows you to jump 8 panels vertically.

Samurai

Male Samurai Female Samurai

Requirements - Level 3 Knight & Level 4 Monk
Abilities - Draw Out

Action Abilities

Ability JP Notes
Asura 100 Magic attack
Koutetsu 180 Magic attack
Bizen Boat 260 Lowers enemy's HP
Murasame 340 Heals party
Heaven's Cloud 420 Magic attack, causes Slow condition
Kiyomori 500 Casts both Protect and Shell
Muramasa 580 Magic attack, causes Confusion and Death Sentence
Kikuichimoji 660 Magic attack
Masamune 740 Casts Regen and Haste
Chirijiraden 820 Magic attack


Ninja

Male Ninja

Requirements - Level 3 Archer, Level 4 Thief, Level 2 Geomancer
Abilities - Throw

Action Abilities

Ability JP Notes
Shuriken 50 Throw shurikens
Ball 70 Throw magic balls
Knife 100 Throw daggers
Sword 100 Throw swords
Hammer 100 Throw flails
Katana 100 Throw samurai katanas
Ninja Sword 100 Throw ninja sword
Axe 120 Throw axes
Spear 100 Throw spears
Stick 100 Throw polearms
Knight Sword 100 Throw knight swords
Dictionary 100 Throw dictionary


Calculator

Male Calculator Female Calculator

Requirements - Level 4 Priest, Level 4 Wizard, Level 3 Oracle, Level 3 Time Mage
Abilities - Math Skill

Action Abilities

Ability JP Notes
CT 250 Base equations on CT
Level 350 Base equations on Level
Exp 200 Base equations on Exp
Height 250 Base equations on Height
Prime Number 300 Selects by prime number
5 200 Selects by multiple of 5
4 400 Selects by multiple of 4
3 600 Selects by multiple of 3


Bard

No pic

Requirements - Level 4 Summoner, Level 4 Mediator (male characters only)
Abilities - Sing

Action Abilities

Ability Speed JP Notes
Angel Song 17 100 Restored MP
Life Song 17 100 Restores HP
Cheer Song 13 100 Increases Speed
Battle Song 13 100 Increases physical attack power
Magic Song 10 100 Increases magic attack power
Nameless Song 10 100 Casts Reraise, Regen, Protect & Wall
Last Song 5 100 Fills CT to 100


Dancer

Dancer

Requirements - Level 4 Geomancer, Level 4 Lancer (female characters only)
Abilities - Dance

Action Abilities

Ability Speed JP Notes
Witch Hunt 17 100 Lowers enemy's MP
Wiznaibus 17 100 Lowers enemy's HP
Slow Dance 13 100 Lowers enemy's speed
Polka Polka 13 100 Lowers physical attack power
Disillusion 10 100 Lowers magic attack power
Nameless Dance 10 100 Causes status ailments
Last Dance 5 100 Lowers enemy's CT to 0

Bar