Walkthrough

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Part 1: Full Walkthrough

The Adventure Begins

Dragon Cave
Items
- Melted Claws

#1 Two miners will release you from your icy slumber, and to thank them, you burn them!
#2 Search one of the miners and pick up the Melted Claws

#3 Exit the room and make your way out of the cave

#4 You might have to fight a few miners before you reach the outside, but luckily you can take them out with one fire breath reprisal.

#5 Once on the outside, you'll face a miner boss. Right when you're about to fry him, another miner will interfere and knock you unconscious -- you're caught!

On the train
#1 Just wiggle the directional pad around until the cage topples over the side.

Woodlands
Items
Vitamins - Rei's house
Skill ink - Outside Rei's house
Green Apple - Woodland forest

#1 Once you manage to escape the miner's incarceration, Rei will find you in your birthday suit and take you back to his house.
#2 When you regain consciousness, you can either stick around to look for items or exit the woodland area and head towards McNeil village.

McNeil Village
Items
Molotov - Item shop shelf
Antidote - House shelf
Healing Herb - House shelf

#1 Enter town to meet up with Rei and Teepo. They'll take you to the weapon shop to remedy your semi-nudeness, so follow them.
#2 Once in your new garbs, run all the way to the end of the farm towards Yraall Road -- it's time to do some jacking!

Yraall Road
Items
40 Zenny

#1 Hide behind the tree and follow the plot. At the end of the story part, you'll have to return to Bunyan's house in the Woodlands (It's the house where the old man was chopping wood in forest).
#2 Switch your party around so that Rei's in front -- he's the only one who can pick the lock to Bunyan's crib.
#3 Go downstairs and search the basement shelf to find the Beef Jerky.
#4 Bunyan will unexpectedly come home to catch you. He doesn't call the 5-0, though.
#5 As punishment, he sends Rei to Mt. Glaus. As for you, your punishment is even more nastier than Rei's. He makes you wack his wood and chop his lumber -- gross.
#6 Minigame: your goal is to chop as many logs as you can. Pressing the triangle button at the precise moment will make your character lob the wood in two. (* Hint: slice it when it starts to tip over) Once you've successfully chopped enough wood, Bunyan will let you go.

Mt. Glaus
Items
70 Zenny
Antidote
Heavy Caro
Cloth Shield
Vitamins
Ballock Knife - cave skeleton
Talisman - cave skeleton
Bent Sword - bone heap
Molotov - bone heap
200 Zenny - cave skeleton

#1 Your first destination is an unknown area indicated as a (?). It's just one screen so you'll be able to breeze through it without trouble.
#2 This next area is the actual mountain. Work your way up around the sand wall and across the top. There you will see a cabin and a well. Surprise, surprise! Rei's inside. After a good night's sleep, you'll start your morning exercise by beating up the neighborhood Nue. The first time you encounter this beast, he will escape. The next time he won't be so lucky.
#3 Continue along the mountain pass into the cave. Follow the blood trail until you reach a room with a water basin in the center. Search the skeleton and exit the room. Now go the opposite direction and follow the blood trail out until you see an intersection. Take the north path into another doorway. Jump into the water. The current will take you to a passage under the waterfall. (Be careful not to take the current again, otherwise you'll be forced to leave the cave)
#4 Keep following the blood trail until the Nue does his peek-a-boo action on you.
#5 After putting his ugly ass out of its misery, enter the room behind him -- Congratulations! You just finished the first vignette.


Part 2

You're a Hero!

Now that you've established yourself as the town's savior, take up that honor by paying a visit to the village.

McNeil

#1 Right when you enter the town, the town's goons will confront and surround you. After the affair, there will be a townie in a green cloak moping around you. Talk to him.
#2 Meet the cloaked man in his hut on the outskirts of the neighboring farm.
#3 He's somehow coerced you into ransacking the McNeil manor, leaving you with your next big adventure.

Outside McNeil Manor
Items
Vitamin
Firecracker

#1 On the north west side of the mansion's perimeter, there will be a piece of wall that looks different from the others (It's kind of a darker shade). Search it to get in.
#2 Once inside the wall, follow the bushes along the wall. You will find a man trying to break in ñ he'll give you 50 Zenny to keep your mouth shut. Walk up to the first guard, butter him up with your new found money, and mosey on in.
#3 Walk up the stairs and make an immediate left. Walk down the side of the wall until you're facing the end. If you rotate the camera around, you might be able to notice a little orange thingy (wallet) -- pick that shiz up! Walk over to the next guard on the upper level and present him with his wallet. He'll let you slide passed him without hassle.
#4 Try your best to evade the lantern wielding guards and sneak to the end of the garden. There you will find a platform with a bell on it. If you ring the bell (by pressing triangle) one of the guards will run off. This gets you to the next part of the garden.
#5 Run to the middle of the front yard and talk to the layed back smoking guard. Beat up the dog mini-boss and report back to the smoker.
#6 Walk over to the bushes and ask the man standing next to them. From there you will see a woman on the other side, find your way around from the top and talk to her and her companion. Then go back up to where the guard is standing by the chicken coop. When you tell him what's going on, he'll run off. This leaves you with the opportunity to go inside the chicken coop.
#7 Once inside, Teepo will try to steal some eggs. This will anger a giant chicken and he'll jump out and try to stop you. When you kill him, all the chickens will scatter outside and create a diversion for you to get inside the mansion.
#8 Go back from where you came and up the stairs again. You'll notice the two guards with the lanterns are gone. Now you can sneak inside.

Inside McNeil Manor
Items
Vitamin (2)
120 Zenny
Magic Shard
Eye Drop
Taser
Gems
40 Zenny
Panacea
MultiVitamin
Healing Herb
Broad Sword
Swallow Eye

#1 From inside the mansion, you start by going straight up the stairs. A McNeil ghost will appear and try to stop you. If you kill him, he'll run off up the stairs. Follow him up the next set of stairs and to the left wing of the Manor.
#2 Keep going until you find a blue balcony. Here Kassen, another McNeil ghost will confront you. Do away with him as you did the ghost before.
#3 Right when you walk into the next room, you'll see a staircase leading down to the lower level. Before you can take it, though, you'll have to fight yet another McNeil ghost, Galtel. Vanquish his sorry ass and you'll be granted the path down to the kitchen.
#4 Walk through the kitchen and make a right down a red faced hallway. As annoyingly as the rest, another ghost dweeb, Doksen, challenges to fight you. Once defeated, you'll need to use the elevator to the next level. The next staircase will take you to a room right under the roof. There's a bed and a diary here -- use them if necessary.
#5 When you're up top, follow the chimneys on the high parts of the roof and continue until you can go no farther. On the mossy slope at the end, there will be a grappling hook at the bottom -- slide down to grab it.
#6 After you pick up the rope, Rei will join your party. Now you will be able to go onto the roof on the other side. Once across, simply go down the first staircase you see.
#7 Be prepared here, because all the ghosts you saw before will combine to make Amalgam, super-ghost of the McNeil Manor. He's actually a cinch to kill, though.

After the robbery
#1 After you and your buddies clean out McNeil, Teepo suggests you go to town and boast about it. When you get there, everyone's pretty much upset and naturally vent their anger on you. So, the next thing to do is to find Loki (man in green cloak) at the Farm. He'll ward you off and tell you to meet him at his hut.
#2 Bunyan will enter the hut and start talking to the cow. Rei figures out what's really going on, at which point, you'll have to return home.

Home
#1 Return home to see your woodland house on fire. Two unicorn men named Balio and Sunder are standing out side waiting. They'll pick a fight with you, and no matter how hard you try, they'll beat you -- so just let them.


Part 3

Mt. Myrneg
Items
Icicle
Protein
Bat amulet
200 Zenny

#1 After you get beat up by Sunder and Balio, you will be split from Rei and Teepo. Exit the town and head up the Yraall road to Mt. Myrneg.
#2 Climb up to the top of Mt. Myrneg. Sunder is on top relieving himself. He'll stab you again and take you to Wyndia.

Wyndia Underground
Items
Skill Ink
Glass Domino
Panacea
Light Bangle

#1 Search the door. Keep choosing ìbreak doorî until it busts open.
#2 Go downstairs to the next dungeon.
#3 Get beat up again. Nina will join your party here.
#4 Walk down to the room with tombs.
#5 Each of the tombs have red and green lettered words. Push all the green words of the seven different tombs and go push the ì7î on the giant tomb in the bottom left hand corner to get a treasure.
#6 Go to the highest platform and read the tomb with no colored words (located in middle right side). Choose the words in this order:

red -- climb -- is -- look -- beneath -- this

#7 Fall through the ground again and follow the path out of the Wyndia Crypt.

Wyndia
Items
Ammonia
Bread (4)
Healing Herb
Vodka Shot
Moxa

#1 Find the fountain where the kids are playing.
#2 Talk to the kids' ringleader (another kid).
#3 Play hide-and-seek and find all of them. Most are hidden next to walls and behind trees. Just walk around and switch the camera around in places that you can't see directly. Now you can go to the road south of Wyndia.

Wyndia Road
Items
Clothing

#1 Go inside the house on the road.
#2 When you hear the scream, exit the house. Sunder and Balio will be outside to catch you.

Genmel
Items
80 Zenny
Flier

#1 After you sneak out, just exit the town.

Mt. Boumore
Items
Panacea
400 Zenny
Buckler
Bent Sword

#1 Keep climbing the mountain until you see a cabin.
#2 Talk to the man outside standing next to the door.
#3 When you try to leave the room, Sunder will come in.
#4 Go out to the lift area. Walk over to the control panel and activate it.
#5 Once off the lift, walk up to the highest point of the next mountain.
#6 Sunder will corner you and force you to jump off. Leap 100 feet down with ease and walk off the screen into the world map. Go east until you see the ìTower.î

Tower
Items
Skill Ink
Flame Ghost
Ice Ghost
800 Zenny
Moon Tears
Breastplate
Ivory Dice
Bamboo Rod
Panacea
40 Zenny

#1Walk up to the tower and enter via the main door.
#2 Make a quick right and continue along that path.
#3 While en route, you will see a huge explosion from a door. Go in that one.
#4 This is where you meet Momo. She'll join your party and you can continue going up the tower.
#5 Go into the room next door. There will be an orange and gray tiled floor and a sign on the wall. Read the sign to start the puzzle. To open the door, walk on the tiles in this order:
* Step on 1 first, 2 second, 3 third, 4 fourth, etc

Jay -- see picture 1.1

#6 Get the treasures and exit those rooms. Go up the tower some more until you get to 5 rotating cubes.
#7 Each cube has a button. Push the buttons on the SECOND and FOURTH cubes.
#8 Hit the red switch to move the platforms into positions. Go upstairs.
#9 In the Eldrich floater room, light the gray crystal with Nina's wand (triangle button) before using it. Light them like this: 2 times for the first platform, 6 for the second, and 8 for the last.
#10 In the laser room, simply use Nina's wand again to remove the laser beams (Light then move, light then move, etc)
#11 The next room is Momo's dad's office/nudie magazine library. Search his desk to find the switch.
#12 When you land, search the area for the Thorn Gene. Next go to the Coffee shop north of the crash landing site.

Coffee Shop
Items
Vitamin

#1 No big deal here, just go near the shop and a story will take place. This will lead you to the west of the Coffee shop.

Plant
Items
80 Zenny
Healing Herb (2)
Vodka Shot

#1 Go through all the conveyor belts in the town all the way down to the furnace building. There you will find the man, Palet, who you met a the coffee shop.
#2 Leave town and head for the Dumping area west of the Plant.

Dumping Area
Items
1200 Zenny
High Boots
Magic Shard
Artemis' Cap

#1 To get passed the boxes blocking the paths, use the blue switches to move the conveyor belts. This will also open a way for you.
#2 Walk around the lava pit and into the Plant room.
#3 Meet the mutant plant and kill it by using fire attacks. This will cause him to lose his regeneration ability. After you beat him battle-wise, hit the red switch to destroy him permanently. Peco will pop out of the lava and join your party at this point.
#4 Exit the cave and head back to the Plant.

Genmel

#1 From Balio's office, enter the main contest hall by entering the opening behind the ticket collector.
#2 Go into one of the rooms in the Hall of Fire to start your first match. To beat claw and his team, you can either hit the Dodai men or the normal way (hitting the opponent).
#3 Next you will fight Emitai. Before the fight he begs you to let him win in order to save his dying daughter. Show no mercy -- he is lying through his teeth. Beat the golems one by one, then Emitai.
#4 Your final match is with Garr. You need not worry about losing because you will no matter what. So the easiest thing to do is sit back and watch him whoop your ass.
#5 Go back to Balio's office to free your ally.

Mkkyss Gorge
Items
Frost Gene

#1 Defeat the three thugs that try to ambush you.
#2 Garr will join your party. Use the defense formation and kill the Stallion boss. Keep an abundant supply of Vitamin here because you'll definitely need them.

Wyndia Castle
Items
120 Zenny
Vitamin
Panacea (2)
Gems (2)
Coin
Healing Herb

#1 Enter Wyndia city and head straight for the castle. Talk to the guard and he'll let you in.
#2 Exit your room and head downstairs. Enter the main dining hall to find the girl with the broken dish -- talk to her.
#3 Go down to the kitchen and into the wine cellar. Walk near the ladder where Honey is hiding. She's behind one of the wine crates so rotate the view to the left in order to see her. When you spot her, talk to her.
#4 Next run up to your room and out to the balcony.

Rhapala
Items
Panacea
Molotov
Pointed Stick
Chain Cap

#1 Go east across the bridge to the Eastern Checkpoint. Cross the bridge and into the Rhapala area.
#2 You will find the Guildmaster, Sinkar, in the inn. Talk to him and he will direct you to his daughter.
#3 Meet Sinkar's daughter, Shadis at the Wharf just outside town. After you talk to her, she'll run out. Exit the Wharf towards the town and she'll appear, telling you to talk to her father. Once you talk to Sinkar, leave Rhapala town.
#4 After a night at camp, Re-enter the Wharf and talk to Beyd. He'll eventually give you 1000 Zenny to buy him equipment to train. Now go to the weapons shop and buy the Breastplate (1000Z) and a sword (if you don't have an extra one). Talk to Beyd one last time to start the training. Follow the directions he gives you and you'll do fine.
#5 When you think you've trained enough, instruct Beyd to go to the lighthouse. He'll have to fight Zig if he wants to go. *Tips on fighting Zig: Whenever Zig does a ìLucky Strikeî on Beyd, he'll usually wave to Shadis. Whenever he does this, you can either hit him or heal Beyd. Make sure he's not looking when you execute the move, otherwise, you'll have to start over.

Lighthouse
Items
Shallow Eye
Coin
Flame Ghost (3)
Dream Ring
Eldritch Gene
Skill Ink
Faerie Tiara

#1 Go all the way down and through the door that leads to the outside. You'll find three pieces of chrysm ore here (Flame ghost), which you'll need for a puzzle later.
#2 Go down to the boiler room. It's the room with a chrysm depository and a blue lever. Put some chrysm ore in there to initiate the sequence, then pull the lever. This part requires a bit of timing: look at the graph and wait for the waves to stabilize. When the graph flashes for the first time, pull the lever (X button).
#3 Go back up and push every other lever you see. You'll know when you've done it right when the levers are pointed up and the orange go-juice leads all the way up to the top of the tower.
#4 Go up to the light bulb on top of the tower. You'll probably notice that a headless body is sitting in the middle of the path up. Prepare yourself for this one, because it's a boss, and it's ugly too.
#5 Once the eye-boss is dead, continue up top. Pick up the Eldritch gene and flip the light switch.

Faerie Land

#1 After the lighthouse affair, leave town. Go to the nearest circle of flowers to transport to the faerie land. Enter the shabby hut. Walk down to beach and wait for the dolphin. He'll playfully spit water at you and talk in tongues -- kill him.
#2 Now you can leave. Go back to Rhapala Wharf and talk to Beyd. Then go to the town and talk to Sinkar.

Mt. Zublo
Items
Protein
Asbesto Armor
Ring of Fire
Miracle Gene
Flame Talons
Wisdom Fruit

#1 Find your way through the level by avoiding the molten lava and steam pockets. You can never die from the lava, but your health decreases fast. One is the lowest your HP will go.
#2 Cross the land bridge adjoining the two lava lakes to find Gisshan. Use Frost attacks on his lackeys for an easy win.

Urkan Tapa
Items
Wisdom Seed
Ivory Dice
Mythril Helm
Soul Gem

#1 Go to the preacher's room and up the stairs.
#2 To get into the Patriarch's meditation room, use Garr to push the boulder aside.
#3 Talk to the Patriarch and head to Angel Tower.

Angel Tower
Items
Skill Ink

- You can use Garr to push all the big blocks

#1 Enter the tower through the broken stairs. Jump down to the base of the tower on the right side. There are two stairs that lead up and down. The down stairs lead to a room where a naked lady is sleeping. The up stairs leads to where you are really supposed to go.
#2 When you get to the room with the three blocks, your ultimate goal is to make a walkway that joins the GRAY PLATFORMS. Walk around the top to the right side. Push the block down to the middle platform with the stairway leading to the lower level. Now walk around again to the next block. Push it so that you can get through. One more block is just ahead so push it so it makes part of a bridge. Push the second block to where the third block was before you pushed it to make part of the bridge. From there, walk around to the first block and push it into the corner. Go back around the top and push that second block up. Finish the bridge with this block. Finally, walk on top of the gray platforms, cross the new bridge, down the stairs, and to the lower level.
#3 Read all the blue tombs in this next room.
#4 Fight and beat Garr to end your childhood.


Part 4

Dauna Mine
Items
Vitamin
Life Shard
Magic Shard
MultiVitamin
Feather Sword
Lion's Belt
Protein
Lgt. Clothing
200 Zenny

#1 From B3, take the lift up to B2.
#2 Push the track switches so that they lead to the big boulder in the ground.
#3 Once the tracks are aligned, push the TNT cart using Garr.
#4 If you do it right, the cart should end up hitting and destroying the boulder.
#5 Fight the Dragon Zombie. Take advantage of his being a zombie by using heal magic on him.
#6 Go through the opening all the way to the end.
#7 To get out, use the switch to move the platform up and down. Two pulls on the lever in the next room ought to do it.
#8 Exit the cave and go into the first house outside the cave. Exit the excavation area and head west towards Sin City.

Sin City

#1 It isn't a requirement to go here now, but if you want, you can talk to the townsfolk to learn more about your next objective.

Ogre Road
Items
Hourglass
Rotweed (4)

#1 Walk all the way through the road.
#2 At the end, a Weretiger will jump out and attack you. He'll run away if you show him who's boss.

Ogre Mountain
Items
Golden Hairpin
80 Zenny

#1 Climb all the way to the top of the mountain.
#2 At the intersection, turn left as if you were heading towards the upper cave. Walk towards the left again by using the upper road. This should take you safely across without falling through the hole.

McNeil

#1 Go to the Yraall Road. It should be blocked, so change course and venture on to McNeil.
#2 Talk to the McNeil Inn keeper.
#3 Go to the woodlands just north of McNeil.
#4 Go to your old house.
#5 Go to McNeil Manor from the farm.
#6 Exit the McNeil area and return to Sin City.

Sin City

#1 Go across the previously inaccessible bridge and into the back. Talk to the big man in the back room.
#2 Talk to everyone on your way out.
#3 Move towards the Checkpoint north of Sin City.

Checkpoint

#1 It's pretty obvious what you have to do here: fight Mikba. *Tips: priority number one is to revive Rei. He has extremely strong attacks as a weretiger.
#2 After Mikba has been defeated, exit the checkpoint and go to Yraall Road.

Plant

#1 From Yraall Road, go to the plant just up the road and east from Wyndia.
#2 Same as before; move through the conveyor belts to get to the furnace building.
#3 Go to the Yggdrasil tree east of the Plant. It is located in a thicket-like place and shows up as a question marked area.
#4 Now that you have Peco, take him and Momo back to the plant. Go through the conveyor belts until you see X-marked spots and a bunch of rocks. A man by the blue lever on the cliff by the furnace building will tell you to throw rocks at the gas contaminated green houses.
#5 Use Peco's triangle button skill to push the rocks onto the X-marked spots. Now run around (any direction) with Peco and hit the rocks towards the greenhouses. Remember that you do not have to run in a straight line to hit hard.
#6 Once the greenhouses have been cleared of green smoke, go inside the furnace room. This time, use Momo's triangle skill to shoot the furnace door open.

Underground Plant
Items
Healing Herb
Skill Ink
Ammonia
Sleep Shells
Silver Mail
Force Gene
Wisdom Ring
400 Zenny

#1 Go down the hall and make a left into the computer room. Use the first computer (only computer that is active) to open the electronically locked door.
#2 Go through that door into a room with three other doors. Enter the room on the far left with the number ë1' printed on its face.
#3 Once inside the purple room, search for an overgrown onion in one of the crop boxes. It is hidden in the box in the top left-hand corner of the screen. Rotate the camera for a better view.
#4 Go back to the computer room and use the second computer.
#5 Return to the room with the three doors. Enter the middle door with the ë2'. Enter the first room you see, hit the switch, and exit to the next area by traveling along the overhead vent. Now, look around until you find the memo (it is hidden in the corner of the room under the vent). Read it and get the password. Return to the computer room and access the third console.
#6 Go back into the three door hall and enter the third door. Walk pass the generators towards the top. You'll be forced into battle, at this point, with a giant slug. Use fire on him to remove his protective coat. Then simply show him what for. After you beat him, continue on where you originally intended to; upstairs. Read the yellowish box to reveal your next objective. Look at all the generators now, then return to the computer room again.
#7 On the last console, you will be asked to choose some numbers. Choose ëOther' then ë1-3-2-5-4' (it's the third choice from the last. Instead of going back to the main hall, exit through the computer room's back door. This will lead you passed a bed and onto a platform. Follow this route until you find Palet.
#8 See Palet. See Palet run. Kill Palet. Hit the switch, exit.

Back to Wyndia
Items
Laurel

#1 Go up to the castle.
#2 Go upstairs, have a chat with Nina's mother.
#3 Go back down into the basement -- search the dungeon. Then return back upstairs into the kitchen area.
#4 Finally, follow Honey down back through the basement, into the kitchen, through the wine cellar, and into the Altar room. You'll need Rei to pick the lock here.

To the Urkan Region
#1 Cross the Checkpoint.
#2 Use the newly open road on Mt. Zublo.

Angel Tower
#1 Have Garr in front.
#2 Walk up to the top of the temple.
#3 After the story scene, exit and head for Urkan Tapa.

Urkan Tapa
#1 Once again, have Garr in the lead.
#2 Go atop the roofs to the Patriarch's house. Talk to him.
#3 Your next destination is the Tyd Palace located on the eastern area of the Urkan Region. You'll see it if you walk along the side of Mt. Zublo south of Angel Tower. *There's like a little hut looking thing at the end.

Tyd Palace
Items
Fish Head
Coin
Thunder Ring
Deadly Blade
Hawk's Ring
Gross Gene

#1 Wait until the tide goes down before entering.
#2 When you reach the area with docks and rafts, wait for the tide to go down if it's not down already. Now, climb down the ladders and use the rafts to move across the water. Exit the cave from the other end. On the outside map, keep walking along the edge until you enter Cliff.

Cliff

#1 First talk to everyone. Then go to the last hole in the town. Talk to the Guardian Gaist inside.
#2 Go outside and talk to Garr.
#3 When you're ready, go back into the hole abode and talk to Gaist.
#4 Stand between the two flames. Fight Gaist to the death (or something). Your best tactic is to destroy the two flames first. After the flames have been destroyed, attack Gaist using Ice attacks. Also, if you equip the Ring of Fire, he will heal you instead of harm you.
#5 Go to Angel Tower.
Angel Tower

#1 Instead of going up inside the tower, go down into the basement. If you searched this area earlier, this is the room with the naked chick inside. Knock on her transparent pyramid to wake her up.
#2 After the dancing, go to the temple on Mt. Zublo.

Mt. Zublo
#1 Go inside the temple in the front of the volcano.
#2 Read the tomb on the wall.
#3 Go on to the Urkan Region after you've been enlightened.
#4 Go passed Urkan Tapa to a town just north west of it -- Junk town.

Junk Town
Items
MultiVitamin
Green Apple

#1 Go to the bottom of the town. Beyd should be by the exit, try to talk to him.
#2 Go through Junk Town and move on to the docks.
#3 At the docks, head towards the pier where Beyd is talking with one of the engineers. Make sure you have Momo for this part. After he recognizes you, he'll ask you to look for ship parts. Have Momo talk to him.
#4 Go back to Junk Town.
#5 Talk to the Guildmaster Chief inside the house under the inn.
#6 Go to Steel Beach.

Steel Beach
Items
Mutant Gene
Robe of Wind

#1 Use Garr to talk to the big ox man near the shore of the beach. Pull up the cargo per the Ox Chief's directions.
#2 Fight the Sea monster boss. Using Flame attacks help the most.
#3 In the next part, you will have to find a number of parts. Look around the beach and inside the Container Ship. Most of the time you'll have to rotate the camera view to see these parts:

Part A -- On SHORE and CONTAINER SHIP
Part B -- on SHORE in the dump heap and CONTAINER SHIP
Part C -- both on the CONTAINER SHIP
Part D -- both on the CONTAINER SHIP
Part E -- CONTAINER SHIP
Part F -- on SHORE and CONTAINER SHIP
Part G -- On SHORE and Container SHIP
Part H -- both on CONTAINER SHIP

#4 Bring the parts back to Momo at the Junk Town docks.
#5 On the ship -- talk to Nina on the bow.
#6 When you're ready, take the boat to the Outer Sea.
#7 Sail to Parch, north of Rhapala and just before the entrance to the Outer Sea.

Parch
Items
Coin
400 Zenny

#1 Talk to the Mayor.
#2 Get on the boat, head straight for Central Wyndia.
#3 Go to the house under the Mykss Gorge. Talk to the woman inside the little Shisu house. She'll tell you how to make Shisu. You'll have to find a series of items in order to make the shisu, though, so here they are:

Shally Seeds -- Use peco -- hit the tree next to the house under the Mykss Gorge
Rotweed -- cut the bushes in the center of Ogre Road.
Sour Water -- Go to the Coffee shop in Eastern Wyndia. Talk to the man by the well.
you'll need to play a minigame here. *(Hint: make the button presses EXACT)
Conger -- Fishing spot near the Mkyss Gorge.

#4 When you have all the stuff, go back to the woman under Mykss Gorge. Talk to her about kneading the shisu, then be on your way to Parch.
#5 Talk to the man inside the Parch Mayor's house. Make the shisu rice as big as the conger piece. Add a little bit of rotweed, a smidgen of sour water, and voila - you've got your shisu.
#6 Get back on the boat. Pull up to the farthest island from Parch. It's located right near a cape with a house on the Urkan Region. You'll know you've reached it when a (?) pops up.

Currents
Items
Heavy Dagger
Blizzard Mail

#1 You're the big dot moving towards the little dot. Move as fast as you can to reach the little dot. You've got about twenty-five seconds.
#2 Talk to everyone on the boat, then shove off.
#3 Keep Ramming the Black Ship from behind until you can get it to crash. Push the Movement button to go faster.
#4 Board the Black Ship.

Black Ship
Items
Skill Ink
Flash Shells
Skill Ink
Ammonia
2400 Zenny
Ivory Dice
Soul Gem

#1 Go into the plate movement room. Choose P2 to go across the conveyor belts to get the keycard in the next room. Go back to the panel and choose P3. Get on the plate to go down.
#2 Go into the next room to find the crane's main power switch. Activate the crane. Go back to the Crane Room.
#3 Use the crane to pick up the Green boxes. (note: the crane's marker has to be exactly in the center on top of the green boxes) Once the boxes are aligned, go into the next room. Keep going upstairs until you find the control bridge.
#4 Have Momo investigate the bridge control panel. From there, quickly run down two decks to the Boost Control Room. Look at the counter and remember the number. Each time you hear a beep, add on to the total count. Keep in mind the number of the boost counter while you're running up to tell Momo. Wait until the boost count equals 100 before talking to Momo. It has to be exact, folks.
#5 During the emergency, go to the bridge. Return to the lower decks into the room with the long corridor. Follow this path until you find yourself on the bow of the ship. This is where you'll fight the bosses, Amonite. Their weakness is lightning.
#6 Go down the ladder once you've disposed of them.
Part 5

Covinaught
#1 Leave town.
#2 Go to the Steel Grave to the North West.

Steel Grave
Items
Speed Boots
UV Glasses

#1 All you have to do is get through this area.
#2 Head straight for the Colony to the NW.

Colony
Items
Failure Gene
Deep Diver
Key
Wisdom Fruit

#1 Go to the room below the satelite dish (teleportation room)
#2 Go to the Control room by dropping through the glass. You'll have to walk above some rooftops to get to this area.
#3 Rotate the mirrors so that they point the laser beam towards the four middle crystals.
#4 Go back to the transporter room.

Transport Port A
Items
Hourglass
Lacquer Staff
4000 Zenny
Lacquer Shield
Skill Ink
Barbarossa

#1 When you reach the switch room, you'll need to hit the switches in this order, and only these switches: East, South, North. Then use the beams to get to the next area.
#2 Middle Platform Puzzle: The platforms will move in the direction youre facing. If you can get one of the platforms to stay one block away from the center, push another platform towards it. This should position that platform in the center. Now all you have to do is ride it to the switch.
#3 Align the satellite by turning until you hear no static -- just a shrill incessant ringing.
#4 Go back to the transporter room. Set your destination to the Container yard to pick up the Radiance Gene, then set it to Dragonier to move along.

Dragonier
Items
Skill Ink
Ivory Dice
Infinity Gene

#1 Talk to Garr.
#2 Go down the well and talk to the Elder Dragon.
#3 Have a girl (namely Nina) talk to the Elder Dragon after he casts you away.
#4 Fight the Ancient Boss. He's all elemental, so use whatever spells you have.
#5 Leave town and go to the factory to the west.
Factory
#1 Go into the building entrance on the lower ridge.
#2 Go down sand corridor and then upstairs.
#3 Hit the switch and quickly enter the next room.
#4 Use pooch to hit the switches. Pressing the action button will make Pooch reach out. (Note: If you trap Pooch on one of the blocks, you can later adjust your steps so that he steps farther than you do. This way, you can access those switches you could not have done before)
#5 Go through the door and up the long staircase. At the end, read the sign next to the door. You know what to do -- smash it (use Ryu's sword skill)

Walking the Stupid Ass Annoying As Hell Gay Desert
#1 Talk to Horis.
#2 Before you leave, take some water by the jug next to Horis' teepee.
#3 Position yourself so that you are facing the false north star. Walk towards it for about four nights. By then, you'll see some lights -- town lights -- just above the horizon.
#4 Continue walking this way until the lights start to fade (usually one night after you see them). Right when they're starting to fade, turn course and head towards the real North Star. Keep walking this way until you trigger a story scene. You'll know because a boss will jump out of a sand mound. If you can't get this to happen, use the rakda to return, then try again.
#5 Fight Manmo. Weakness is frost.
#6 Nina's sick. The only logical thing to do now would to kill the half-camel half-dog animal, rakda, so you can get its nutritious meat, which on pure coincidence is the only cure to Nina's sickness. Stand behind the rakda and use Ryu's sword skill to murder it.


Part 6

Oasis
Items
800 Zenny

#1 Go up the big hill to exit the town. Head towards Caer Xhan.

Caer Xhan a.k.a. LAST PLACE OF THE GAME!!!
This place is humongous. Carry lots of items, you'll need them. Make sure you have a sufficient supply of Wisdom Fruit.
Prepare yourself for the longest level of the game.

Items
Protein
Moon Tears
Gas Shells
Wisdom Fruit
Hourglass
800 Zenny
Napalm
400 Zenny
Holy Robe
Life Shard
Skill Ink
Ivory Dice
Ammonia
Swallow Eye
Orange Shells
Demons Bane
10000 Zenny
Magic Shard
Protein
Vodka Shot
Wisdom Fruit
Silver Tiara
Dragon Spear
Shaman's Ring
Card Key A
Soul Gem
Force Armor
Dragon Blade
Dragon Armor
Light Bangle

#1 On entering, make a qiuck right turn on the road. Keep along this path until you see a computer. Have momo activate the lift from this console.
#2 Go around the way into the Purple-Green door. Momo should use the computer again. Go out to the lifting station, step onto it, and head for the next area.
#3 Enter the worker's entrance to the right. Go downstairs. Go up the staircase near the elevator. From here, hit the switch on the next floor. Go back down and access the elevator. This will take you to the mainteneance room.
#4 Walk across the maintenance room's sky bridge onto the next elevator. Take it to the worker's area.
#5 This next room is like a checkpoint -- from here on out, we'll refer to it as the Card Key Room. In this area, go up the staircase on the right side of the room. Hit both of the switches on top. Go back down and head for the staircase on the opposite side.
#6 Go up the orange staircase to the treadmill room. Take the moving walkway across. After the med room should be a long hallway with three doors. Go into the last door at the end of the hall. In this room is a monster and a switch. Hit the switch and exit.
#7 Go back out into the hallway and enter the first door. This is the shock therapy room. The shocks won't hurt you that much, so you can either tinker with the puzzle, or walk across. This room and the second room have controls that manipulate the shock pads.
#8 Use the elevator. Go down through the areas below up another elevator. The next room is the sleep room -- where the monster was. Fight the Chimera boss. Pick up the Key Card B, and go down the elevator in this same room. Pick up the Orange shells on the level below.
#9 Go back to the Main Room (room with the main entrance with the orange and blue staircases). Go up the blue staircase this time. Up the the escalator and through some rooms willl lead you to a room where a plant is blocking the door. Use Momo (equipped with the Orange Shells) to blast your way through using her cannon skill. In the next series of rooms, you'll need Rei to pick the locks on the doors, so make sure you have him in your party.
#10 At the end of the Greenery room, go up the balcony and into the next room. Use the elevator that takes you to Eden.
#11 Go across the bridge. You'll be transported to a dream world here. There is one rule: do whatever the statues say. There's one statue that'll ask you to return, do so. There's another statue that asks you to pray in front of it, you have to read it, then wait 15 seconds without moving -- just stand there.
#12 When you get passed that part, you'll be transported into a crystal floored room. Keep walking through this area and only enter the transporter pads in this order, and of these colors:

Yellow -- Purple -- Green -- Blue

Fight Arwan at the end of the dream. His weakness is Holy. Right when you exit the dream, you'll have to fight the Dragon Lord. Choose who you wish to fight with and the defense formation.
#13 Go all the way back out to the Main Room. On the far left side is a card key door. Go inside here.
#14 In the building complex, go inside the room on the right, through that room, and up the stairs. Keep walking through the rooms until you enter a room with a diary and two ladders. Take the ladder on the floor.
#15 Honey will run off so follow her. Use the last elevator down to the light rooms. Talk to all the redheads you see. Walk towards the center of the big room by following the lights on the ground.
#16 LAST BOSS!!!

Bar

Thanks to : PSMOnline